Virtual reality (VR) and augmented reality (AR) use data science, machine intelligence, and creativity to enable training and planning in a safe environment—without consequences. How is this playing out in battlefield simulations, education, and beyond, and what can we expect in terms of technology—and ethics—in the future?
At the Atlantic Festival, Booz Allen gathered industry and government experts to share their perspectives and predictions.
In this video, Booz Allen Vice President Munjeet Singh joins Anthony Cerri, retired director of TRADOC Games and Simulations, Amber Osborne, Chief Marketing Officer of Doghead Simulations, and Lucien Parsons, founding director of the Mixed/Augmented/Virtual Reality Innovation Center (MAVRIC), to discuss the power and potential of virtual reality.